MichałBodzianowski
Creative developer. AI, web and systems.
Selected work

Starlink.com
Growing the Starlink.com platform for millions and then billions worldwide, through technical excellence and collaboration with business stakeholders.

JIA Webapp
A web app that lets an LLM agent help students with worksheet problems, built for CU Boulder's iSAT institute.

AI Crofty
A realtime F1 23 commentator and race engineer that turns game telemetry into speech with OpenAI and TikTok TTS, with a Discord bot interface.

Frogchamp
A streamer dashboard, currently on hold, that uses LLMs and data visualization to show realtime chat behavior and sentiment.

Project Mountaintop
A Unity rhythm game about hiking, played with custom Arduino hiking-pole controllers.

Office Wizards
A competitive wizard game played with barcode scanners and printers, built with Unity and Arduino.

iSAT Dashboard
A teacher-facing web dashboard that turns AI/ML output into insights on group activity, and won Best Interactive Event at AIED 2022.
Writing
Taco Neko Development
Hello! Welcome to my post about a short game I made for a Design class. This game was ideated and created in the span of 2–3 days. Here was my process.
Making a punching bag game in P5.js
I’m a pretty decent programmer…kinda. What I am not good at is hardware, which I’ve been focusing on improving the past couple months.
Experiments in Analog- and a failed attempt at a screaming robot.
Analog! We technically already delved into using analog with the MedPuck — but it turns out we’re actually going to dive deeper into it.
About
Hi, I'm Michał Bodzianowski, an award-winning creative developer with a passion for developing innovative and engaging user experiences. I specialize in full-stack web dev with React/TypeScript, as well as UI/UX design and AI/ML integrations.
Publications
- Piecing Together Teamwork: A Responsible Approach to an LLM-based Educational Jigsaw Agent. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 1–17, 2025.
- Mason, J. P., Werth, A., West, C. G., et al. (2023). Coronal Heating as Determined by the Solar Flare Frequency Distribution Obtained by Aggregating Case Studies. The Astrophysical Journal, 948(2), 71. 1,002 authors.
I'm a software engineer at SpaceX, growing the Starlink.com platform for millions and then billions worldwide. Before that I spent three and a half years at the Institute of Cognitive Science at the University of Colorado Boulder, working with the SHINE Laboratory and the AI Institute (iSAT).
- SpaceXSoftware Engineer · 2024 to now
- CU BoulderSoftware Engineer · 2020 to 2024
- AmedicaRxFull stack developer (contract) · 2022 to 2023
- Windward StudiosSoftware development intern · 2019 to 2020
- Panther IndustriesAugmented reality and marketing intern · 2018
I'm a software engineer at SpaceX, growing the Starlink.com platform for millions and then billions worldwide. Before that I spent three and a half years at the Institute of Cognitive Science at the University of Colorado Boulder, working with the SHINE Laboratory and the AI Institute (iSAT).
- SpaceXSoftware Engineer · 2024 to now
- CU BoulderSoftware Engineer · 2020 to 2024
- AmedicaRxFull stack developer (contract) · 2022 to 2023
- Windward StudiosSoftware development intern · 2019 to 2020
- Panther IndustriesAugmented reality and marketing intern · 2018
